1/

Value = doing things that other people don't do, won't do or can't do.

"You get paid in direct proportion to the difficulty of problems you solve" — Elon Musk
2/

Service is high-touch result generation (building experience), product is low-touch result generation (scaling experience).
3/

In a world of infinite distraction, focus is the only path to freedom.
4/

Sell time to buy experience, sell experience to buy time.

“If you don't find a way to make money while you sleep, you will work until you die.” — Warren Buffett
5/

Use free time to build systems that free up time.

"Let systems run the business and people run the systems." — Michael Gerber
6/

You can't get good unless you get going.

“Failure is success in progress.” — Albert Einstein
7/

Make media work for you.

Write, record, design, edit once, publish twice.
8/

Build once, sell twice.

"Software is eating the world." — Marc Andreessen

More from Jack Butcher

More from Software

Developer productivity, y'all. It is a three TRILLION dollar opportunity, per the stripe report.

Eng managers and directors, we have got to stop asking for "more headcount" and start treating this like the systems problem that it is. https://t.co/XJ0CkFdgiO


If you are getting barely more than 50% productivity out of your very expensive engineers, I can pretty much guarantee you cannot hire your way out of this resourcing issue. 😐

(the stripe report is here:

Say you've got a strategic initiative that 3 engineers to build and support it. Well, they're going to be swimming in the same muddy pipeline as everyone else at ~50%, so you're actually gotta source, hire and train 6, er make that 7 (gonna need another manager too now)...

...which actually understates the problem, because each person you add also adds friction and overhead to the system. Communication, coordination all get harder and processes get more complex and elaborate, etc.

So we could hire 7 people, or we could patch up our sociotechnical system to lose say only 25% productivity to tech debt, instead of 42%? 🤔

By my calculations, that would reclaim 3 engineers worth of capacity given a team of just 17-18 people.

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