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Late last night, I did a ranty thread where I talked about why game development is hard (and why that makes schedules hard to predict and things like crunch happen). The thread is below. This thread is some responses to my thread

/thread


Yes. AAA games are usually multiple miracles held together with


Not really. It's because what you're talking about is designing something with the artistic ambition of a hollywood blockbuster with the technical complexity of a space


No games ship without overtime. But Supergiant claims to have shipped Hades with relatively little crunch and forced vacations.


Not just the games themselves. The connective tissue between them and publisher SDKs, billing platforms, telemetry needs, and other connective tissue is getting exponentially more ridiculous as
It's interesting (and mildly embarrassing) how much I used to think this too. Holy fuckola, how wrong I was.


Don't get me wrong, our storage engine is the rock upon which everything rests.

As the market matures over the next few years, our strategy and differentiation will shift away from "only we deliver o11y" to exploiting all the unusual capabilities of our storage tier. 😈🐝

Subsecond ad hoc querying over weeks of webscale traffic.. unsampled? ✅

Drill down from high level SLOs to see all of the dimensions, diffed in order of their degree of outlieriness vs the baseline? ✅

The raw speed and flexibility unlocks soooooo many product daydreams.

But that's just good engineering. How to build a product that helps our customers achieve meaningful observability...that is a design problem.

Teaching people to lean into their curiosity and follow the signal? Design (and product) problem.

This time last year, we were hiring our first product leader, our very first design leader. We had ~9 people writing code.

We've been busy 🙃 we now have four in product, seven in design, and just doubled our engineering firepower. Every single one of them is ✨😍amazing 🔥🤩🐝
Sharing.


“What authority does POTUS have specifically over the Marines?”

“only branch of service that falls directly under exec command”

“Nati Sec Act of 1947, amended in 1952, specifies the duties of the USMC to include: ‘perform such other duties as the president may direct.’”


This is the QProof. Go back


10/31/2017, Q wrote:

“Why is ANTIFA allowed to operate?
Why hasn't the MB been classified as a terrorist org?
What happens if Soros funded operations get violent and engage in domestic terrorism?
What happens if mayors/ police comms/chiefs do not enforce the law?”

2020...


How is it possible?
Great question @trappology:

❓👉🏻 Do I recommend unlimited vacation days?

Here's my take. Thread 🧵 ⬇️


I do not recommend unlimited vacation. There are problems with it. The most clear, for us, was that with unlimited vacation, the team did not take enough vacation.

When you have an Unlimited Vacation policy, you introduce a significant amount of decision fatigue with taking vacation. When you don't clearly state the amount of vacation, you put that burden on individuals.

With Unlimited Vacation, a strange side effect is that people start to really think about how taking vacation could reflect on them negatively. When you have to choose every time, and how much, vacation to take, you might just end up taking nothing.

So, I do not recommend Unlimited Vacation.

With that said, I believe Unlimited Vacation gets more criticism than it deserves. Some even go as far as to say that Unlimited Vacation is unethical and a way to stop employees taking vacation.