Hello friends, let's talk about gamer expectations of work/life balance & why they need to stfu.

There's a certain type of Gamer w/ a Hard R that believes their video games are the center of all existence. They've made their identity so fixated on gaming in general, or a game/games in particular, that nothing else comes close.
To those obsessive gamers, those in the game industry should consider themselves privileged to work on such important material. And w/ that privilege comes accepting that nothing in the employee's life is as important as The Game.
B/c gamer identities revolve around a game, they literally cannot comprehend that an employee might have other things in their life. They don't understand that employees, esp devs, have a right to boundaries b/c The Game trumps all.
There's also very little understanding among gamers about how game development, you know, *works* & they usually assume a lot less work is needed. So when combined w/ a lack of belief in employee boundaries, they truly expect immediate results.
These gamers don't believe a game industry employee has a right to a life outside their game, or a right to privacy, opinions, or other interests. They certainly don't have a right to not be on the clock 24/7. And any tiny mistake deserves firing b/c The Game Matters Most.
Suffice to say, gamers are incorrect.
When I was working in the film industry, I remember once rushing to get a film back onto Amazon at 8 PM. I remember my boss telling me not to b/c "we aren't doctors, these are movies, not lives." And he was right. But he was right about ALL entertainment.
Look, I adore video games, I'm not diminishing their value or that they can truly impact lives, but a game is not a life-saving object. It isn't medical care or attorney access. It's a piece of entertainment.
Just b/c you purchase a game does not mean you have purchased 24/7 access to any single game industry employee's time, labor, safety, or health, & CERTAINLY NOT their families.
Gamers are not entitled to treat game industry employees as slaves to their interests b/c they purchased an item. You didn't buy the employee, you bought a fucking product.
Game industry employees have lives. They have families. They have other people outside the industry that rely on them not just for a paycheck but to tuck in their kids at night & take out the trash & celebrate life events & all those things that make us part of a society.
When you demand the undivided attention, time, & labor of a game industry employee, you're saying they cannot exist independently, that their families & those that rely on them must come second to you. And THAT is entitlement to the highest degree.

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1) UCAS School of physical sciences Professor
https://t.co/9X8OheIvRw
2) UCAS School of mathematical sciences Professor

3) UCAS School of nuclear sciences and technology
https://t.co/nQH8JnewcJ
4) UCAS School of astronomy and space sciences
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5) UCAS School of engineering

6) Geotechnical Engineering Teaching and Research Office
https://t.co/jBCJW7UKlQ
7) Multi-scale Mechanics Teaching and Research Section
https://t.co/eqfQnX1LEQ
😎 Microgravity Science Teaching and Research

9) High temperature gas dynamics teaching and research section
https://t.co/tVIdKgTPl3
10) Department of Biomechanics and Medical Engineering
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11) Ocean Engineering Teaching and Research

12) Department of Dynamics and Advanced Manufacturing
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13) Refrigeration and Cryogenic Engineering Teaching and Research Office
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MDZS is laden with buddhist references. As a South Asian person, and history buff, it is so interesting to see how Buddhism, which originated from India, migrated, flourished & changed in the context of China. Here's some research (🙏🏼 @starkjeon for CN insight + citations)

1. LWJ’s sword Bichen ‘is likely an abbreviation for the term 躲避红尘 (duǒ bì hóng chén), which can be translated as such: 躲避: shunning or hiding away from 红尘 (worldly affairs; which is a buddhist teaching.) (
https://t.co/zF65W3roJe) (abbrev. TWX)

2. Sandu (三 毒), Jiang Cheng’s sword, refers to the three poisons (triviṣa) in Buddhism; desire (kāma-taṇhā), delusion (bhava-taṇhā) and hatred (vibhava-taṇhā).

These 3 poisons represent the roots of craving (tanha) and are the cause of Dukkha (suffering, pain) and thus result in rebirth.

Interesting that MXTX used this name for one of the characters who suffers, arguably, the worst of these three emotions.

3. The Qian kun purse “乾坤袋 (qián kūn dài) – can be called “Heaven and Earth” Pouch. In Buddhism, Maitreya (मैत्रेय) owns this to store items. It was believed that there was a mythical space inside the bag that could absorb the world.” (TWX)