1. If you have been lucky and been able to get away with being in gatherings and not wearing a mask up until now, your luck is about to run out. It’s time to take the public health guidance seriously and don’t get in large gatherings, especially indoors, and you need
Bad news. The day before yesterday, we had confirmation of 3 new variants of concern in the US. As of yesterday, we now have 4. Three of the 4 variants have just been confirmed in the last month. The new one yesterday is the South African variant.
What does this mean for
1. If you have been lucky and been able to get away with being in gatherings and not wearing a mask up until now, your luck is about to run out. It’s time to take the public health guidance seriously and don’t get in large gatherings, especially indoors, and you need
2. We need to slow down the transmission of this virus or we are going to get yet more variants. I have fought against the suggestions by some that we should lock up the elderly & high risk individuals at home & then let everyone get back to normal and spread the
3. We need to get as many people vaccinated as soon as possible.
4. There are discussions that since schools have operated safely in the past (by and large,
More from Government
This will go pretty in depth FYI.
I couldn't possibly guess why Six Days in Fallujah is being revived at a time when US army recruitment is at an all time low.
— Daniel Ahmad (@ZhugeEX) February 11, 2021
This reboot is from the same people that worked with the FBI and CIA on training systems and is basing its game on excusing US war crimes. pic.twitter.com/5H8vVqKh9s
The core reason why I'm doing this thread is because:
1. It's clear the developers are marketing the game a certain way.
2. This is based on something that actually happened, a war crime no less. I don't have issues with shooter games in general ofc.
Firstly, It's important to acknowledge that the Iraq war was an illegal war, based on lies, a desire for regime change and control of resources in the region.
These were lies that people believed and still believe to this day.
It's also important to mention that the action taken by these aggressors is the reason there was a battle in Fallujah in the first place. People became resistance fighters because they were left with nothing but death and destruction all around them after the illegal invasion.
This is where one of the first red flags comes up.
The game is very much from an American point of view, as shown in the description.
When it mentions Iraqi civilians, it doesn't talk about them as victims, but mentions them as being pro US, fighting alongside them.

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Why is this the most powerful question you can ask when attempting to reach an agreement with another human being or organization?
A thread, co-written by @deanmbrody:
Next level tactic when closing a sale, candidate, or investment:
— Erik Torenberg (@eriktorenberg) February 27, 2018
Ask: \u201cWhat needs to be true for you to be all in?\u201d
You'll usually get an explicit answer that you might not get otherwise. It also holds them accountable once the thing they need becomes true.
2/ First, “X” could be lots of things. Examples: What would need to be true for you to
- “Feel it's in our best interest for me to be CMO"
- “Feel that we’re in a good place as a company”
- “Feel that we’re on the same page”
- “Feel that we both got what we wanted from this deal
3/ Normally, we aren’t that direct. Example from startup/VC land:
Founders leave VC meetings thinking that every VC will invest, but they rarely do.
Worse over, the founders don’t know what they need to do in order to be fundable.
4/ So why should you ask the magic Q?
To get clarity.
You want to know where you stand, and what it takes to get what you want in a way that also gets them what they want.
It also holds them (mentally) accountable once the thing they need becomes true.
5/ Staying in the context of soliciting investors, the question is “what would need to be true for you to want to invest (or partner with us on this journey, etc)?”
Multiple responses to this question are likely to deliver a positive result.
Like company moats, your personal moat should be a competitive advantage that is not only durable—it should also compound over time.
Characteristics of a personal moat below:
I'm increasingly interested in the idea of "personal moats" in the context of careers.
— Erik Torenberg (@eriktorenberg) November 22, 2018
Moats should be:
- Hard to learn and hard to do (but perhaps easier for you)
- Skills that are rare and valuable
- Legible
- Compounding over time
- Unique to your own talents & interests https://t.co/bB3k1YcH5b
2/ Like a company moat, you want to build career capital while you sleep.
As Andrew Chen noted:
People talk about \u201cpassive income\u201d a lot but not about \u201cpassive social capital\u201d or \u201cpassive networking\u201d or \u201cpassive knowledge gaining\u201d but that\u2019s what you can architect if you have a thing and it grows over time without intensive constant effort to sustain it
— Andrew Chen (@andrewchen) November 22, 2018
3/ You don’t want to build a competitive advantage that is fleeting or that will get commoditized
Things that might get commoditized over time (some longer than
Things that look like moats but likely aren\u2019t or may fade:
— Erik Torenberg (@eriktorenberg) November 22, 2018
- Proprietary networks
- Being something other than one of the best at any tournament style-game
- Many "awards"
- Twitter followers or general reach without "respect"
- Anything that depends on information asymmetry https://t.co/abjxesVIh9
4/ Before the arrival of recorded music, what used to be scarce was the actual music itself — required an in-person artist.
After recorded music, the music itself became abundant and what became scarce was curation, distribution, and self space.
5/ Similarly, in careers, what used to be (more) scarce were things like ideas, money, and exclusive relationships.
In the internet economy, what has become scarce are things like specific knowledge, rare & valuable skills, and great reputations.