I finished the drama CD for Shiori's route of Tokimemo Drama Vol. 3 earlier and it was sweet, but lacking. So, I'm plunging back into the world of Feeling Sad About Shiori! Maybe I'll make this a thread about all the cool ways KojiPro translated a dating sim to an adventure game? pic.twitter.com/SWXLvUwMO1
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) September 2, 2020
Considering this year I don't have much in the way of game translation to discuss, publicly, I'd say this was a productive year for writing threads on largely neglected and forgotten Japanese games. So if you're looking to learn about some, here's what I wrote about in 2020!

So as I mentioned about a week ago, I've been digging into Fuuraiki, a late PS1 release I've been meaning to check out for years. It's an adventure game where you travel along Hokkaido on motorcycle taking photos of the scenery and writing travelogues and it's pretty rad. pic.twitter.com/uhajPmDrm9
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) January 27, 2020
It's neat as a historical curiosity and I'm glad I did it to have context for a Fuuraikai route which sees Yumi (the oneesan in purple) return, but I wouldn't call it at all essential. My main takeaways are I suck real bad at hana-awase and a stupendously dumb swan boat chase. pic.twitter.com/aRe1S4yF6o
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) October 27, 2020
Well.
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) April 25, 2020
Let's do this again, I guess. pic.twitter.com/pLoef5uHap
Well.
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) May 19, 2020
Time to go talk to some girls with the power of... *squints* "imaginary air hockey" in Reco Love, or whatever the hell is going on with this game's conversation system.
Let's see how this goes, I guess. pic.twitter.com/2JMJHhXuU4
So as I wrote in Japanese, I've been playing a Vita RPG called Yuusha Shisu, a remake of a flip phone game designed by Shoji Masuda (Tengai Makyo II, Oreshika, etc.) with a unique premise: you play a hero who's been revived after dying in a climactic fight with five days to live. pic.twitter.com/aAKPxUSteH
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) June 22, 2020
So regular followers know that I've been posting about this lesser known Japanese PS1 game by the name of "Next King." But despite my general gushing, I haven't really gone into what all it actually is, exactly. So, having finished it, I figured it's time for another Tom Thread. pic.twitter.com/T7mckgLgpQ
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) May 31, 2020
Gunparade March turns 20 in Japan today. A late gen PS1 RPG from Alfa System, arguably one of the most important Japanese RPG developers to have worked on the system, yet not have much of their work localized, GPM is a dense, dense game, but let's explore what makes it special. https://t.co/0oPhbDnsxy
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) September 28, 2020
Okay, folks. I'm getting antsy and don't wanna wait any longer. So let's make it official: the final arc of the LP thread, Haruka's two main routes, officially kicks off now! Time to rekindle my oldest flame of all in this game and give her story the translation she deserves. c: pic.twitter.com/WgG8x8WnSE
— Tom James, The Daigo Umehara of Dating Sims (@iiotenki) February 26, 2020
More from Game
-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many
Dear gamers,
— Cyberpunk 2077 (@CyberpunkGame) January 13, 2021
Below, you\u2019ll find CD PROJEKT\u2019s co-founder\u2019s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio\u2019s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)
-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.
-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.
-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.
You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.