
So I just watched @Polygon ‘s new video on using videogames and VR as a form of therapy, but this scene in particular seemed a bit off.

He is a neuropsychologist for the University of Southern California, and has done quite a bit of stuff on this kind of VR based exposure therapy.


As indicated, the predictive diagnostic utility of CPT tests in differentiating children with ADHD and those without is limited, given the large overlap in performance between the two groups.
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In other words, these tests are poor in differentiating between children with ADHD and healthy controls. [This is] because setting the cutoff stringently enough to capture children with ADHD, results in incorrect classification of normal children as impaired.
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Put a pin in that.
Grodzinsky and Barkley (1999) found, for example, that for boys, the CPT scores of “number correct” and “number of commissions” had a 'positive predictive power'* of over 80%; however, these scores had only 'moderate negative predictive power'**
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The authors suggest that while “abnormal scores on the CPT may indicate relatively high probability for the diagnosis of ADHD, nearly 60% of the ADHD children received normal scores on this test”
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*the chance that a child with an abnormal score has ADHD
**the chance that a child with a normal score did not have ADHD
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SIXTY.
HOW TF IS YOUR ADHD TEST FAILING TO DIAGNOSE SIXTY FUCKING PERCENT OF DIAGNOSED PEOPLE TESTED. YOU LITERALLY HAVE A BETTER CHANCE OF A CORRECT DIAGNOSIS BY FLIPPING A COIN.
While it has been difficult to present ecological distracters in a controlled manner in the past, advances in virtual reality technology now make it possible to do so.
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Virtual reality can be seen as “an advanced form of human-computer interface which allows the user to ‘interact’ with and become ‘immersed’ in a computer-generated environment in a naturalistic fashion”
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Virtual reality technology can be used to aid in the assessment and rehabilitation of cognitive abilities.
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Virtual reality offers several benefits when combined with traditional neuropsychological assessment measures, including that it involves more realistic, lifelike environments that may allow persons to “forget” that...
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...they are being assessed, the control of stimulus presentation, the safe assessment of hazardous situations, increased standardization of rehabilitation protocols, increased user...
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...participation, and increased generalization of learning (Schultheis & Rizzo, 2001).
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[THAT'S A SINGLE SENTENCE ARE YOU KIDDING ME?]
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For example, virtual reality can aid in rehabilitation by allowing people to practice cognitive abilities in a simulated environment that is similar to the ones in which they will use these abilities (Rizzo et al., 2000).
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VR has been used with adults in many domains of psychological assessment and intervention, including exposure therapy for anxiety disorders such as 'fear of flying'*, 'fear of heights'**, and 'various other phobias'***.
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* (Rothbaum, Hodges, Anderson, Price, & Smith, 2002; Rothbaum et al., 2006; Rothbaum, Hodges,
Smith, Lee, & Price, 2000)
** (Emmelkamp et al., 2002; Rothbaum et al.,1995)
*** (Anderson, Rothbaum, & Hodges, 2003; Botella et al., 1998; Carlin, Hoffman, & Weghorst, 1997; Garcia-Palacios, Hoffman, Carlin, Furness, & Botella, 2002; Parsons & Rizzo, in press; Powers & Emmelkamp, in press).
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e.g. 'fear of heights' they would build a world of skyscrapers, 'fear of flying' they would build airplanes, and so on.
Well gosh darn this fancy simulator lets them control that!
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Rizzo et al. (2006) conducted a clinical pilot study utilizing the Virtual Classroom in a head-mounted display with 8 boys with ADHD and 10 controls ranging in age from 6 to 12 years.
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They compared the groups in the distracting condition and in a “non-distraction” condition where sound had been turned off and people and objects did not move.
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The ADHD group performed significantly worse than the control group in both non-distracter and distracter conditions, committing more omission and commission errors and producing more variable reaction times in both.
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This is then followed up with data on a similar test performed on a different sample.
The present study was an initial attempt to investigate the ability of the Virtual Classroom to discriminate between an ADHD* and control group, compared to a standard vigilance test (Vigil).
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The Behavior Assessment System for Children (BASC) Monitor for ADHD, a parent rating scale, was also administered in order to provide confirmation of differences between the two groups of children and...
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to examine the relationship between this rating scale and performance on the two different CPT presentations (Virtual Classroom versus Vigil).
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* [Holy shit referring to people as ‘an ADHD’ WHAT THE FUCK DUDE]
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Another limitation of this study was that approximately half of the ADHD sample had taken their medication in the morning, while the other half had not.
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Although no differences between those on versus those off medication were observed in performance in this study, it is conceivable that larger effects would have been observed...
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had none of the children been on medication.
Future studies should attempt to control more carefully for medication effects
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To put it simply, a lot of ADHD drugs are not like paracetamol; you cant just take one, feel the positive effects for a while, then feel them wear off.
BUT HANG ON A SECOND. DIDN’T THAT POLYGON SPLASH SAY THAT HE WAS USING THIS TECHNOLOGY TO TREAT ADHD??!?!?!?!?!

This was the only published thing related to ADHD, VR, and exposure therapy that I could find.
There is currently no public research showing that VR technology has been used for "treating" ADHD.
And there’s some very obvious sleight of hand being done with a lot of ADHD research that I’d like to go into, from my perspective.
It is not a disorder of personality. We do not ~choose~ to be this way. It is simply down to the way our bodies work.
- attentiveness (ability to focus)
- mobility (ability to control your body)
- attention (ability to process information).
I have, for a long time, stated that it is my personal belief this is not at all true.
Students were crammed together into small classrooms with barely enough room to move.
The class is lectured by a single teacher that's always out of earshot.
Normal room lighting can be too bright, a slightly warm room can be unbearably hot.
An uncomfortable chair will make your entire body hate you, small peaks in background noise can become piercing.
Imagine being an introvert, but like, REALLY being an introvert.
You can’t turn off this sensory information, you can’t tune it out; it’s just there. Constantly.
This would allow students to sit closer to teachers, making processing their lectures a lot easier (because now you can actually hear them!!).
It also decreases the amount of background noise from the chatter of other students.
Allow students to leave their seats after extended periods of time (say an half an hour or so) to let them stretch their muscles out.
Now, obviously, i have no *proof* these steps would help all people with ADHD; I can only opine on what works for me.
I'd be super interested to see this sort of stuff researched though.
what factors may be positively or negatively impact someone with ADHD
what they personally find comfortable or helpful, how to better diagnose it.
More from Game
Now that I have a little more time, I'd like to go into detail as to why this is such horseshit.
-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many
-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)
-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.
-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.
-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.
You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.
-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many
Dear gamers,
— Cyberpunk 2077 (@CyberpunkGame) January 13, 2021
Below, you\u2019ll find CD PROJEKT\u2019s co-founder\u2019s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio\u2019s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)
-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.
-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.
-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.
You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.
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I'm going to do two history threads on Ethiopia, one on its ancient history, one on its modern story (1800 to today). 🇪🇹
I'll begin with the ancient history ... and it goes way back. Because modern humans - and before that, the ancestors of humans - almost certainly originated in Ethiopia. 🇪🇹 (sub-thread):
The first likely historical reference to Ethiopia is ancient Egyptian records of trade expeditions to the "Land of Punt" in search of gold, ebony, ivory, incense, and wild animals, starting in c 2500 BC 🇪🇹
Ethiopians themselves believe that the Queen of Sheba, who visited Israel's King Solomon in the Bible (c 950 BC), came from Ethiopia (not Yemen, as others believe). Here she is meeting Solomon in a stain-glassed window in Addis Ababa's Holy Trinity Church. 🇪🇹
References to the Queen of Sheba are everywhere in Ethiopia. The national airline's frequent flier miles are even called "ShebaMiles". 🇪🇹
I'll begin with the ancient history ... and it goes way back. Because modern humans - and before that, the ancestors of humans - almost certainly originated in Ethiopia. 🇪🇹 (sub-thread):
The famous \u201cLucy\u201d, an early ancestor of modern humans (Australopithecus) that lived 3.2 million years ago, and was discovered in 1974 in Ethiopia, displayed in the national museum in Addis Ababa \U0001f1ea\U0001f1f9 pic.twitter.com/N3oWqk1SW2
— Patrick Chovanec (@prchovanec) November 9, 2018
The first likely historical reference to Ethiopia is ancient Egyptian records of trade expeditions to the "Land of Punt" in search of gold, ebony, ivory, incense, and wild animals, starting in c 2500 BC 🇪🇹

Ethiopians themselves believe that the Queen of Sheba, who visited Israel's King Solomon in the Bible (c 950 BC), came from Ethiopia (not Yemen, as others believe). Here she is meeting Solomon in a stain-glassed window in Addis Ababa's Holy Trinity Church. 🇪🇹

References to the Queen of Sheba are everywhere in Ethiopia. The national airline's frequent flier miles are even called "ShebaMiles". 🇪🇹
