Just finished running what was probably my best session of Star Trek Adventures yet. Definitely learning some interesting lessons about the game, its systems, and perhaps more importantly, the challenges of running a game in the Star Trek setting. Short thread.

Tonight's episode revolved around the ship's Klingon doctor & Trill ensign being recruited to fly a cloaked Bird of Prey deep into Cardassian territory to retrieve a defector. There was deception, cultural conflict, and a moral dilemma that saw the doctor go against his beliefs.
I did two things differently in crafting tonight's episode than I've done previously. First, I made it clear to my players that there was an A-plot (the Klingon story) and a B-plot (involving an away team that got left behind on a planet), & that the A-plot would get more scenes.
I also made it clear that I was going to expect the B-plot players drive a lot of the scene creation and setup, and that they should see the goal of those scenes as fleshing out their Focuses, Values, and character histories.
Second, I crafted the plot using something similar to the new edition of Legend of the 5 Rings' brilliant-but-woefully-under-discussed Discord mechanic, where you create complications that put two players' beliefs in conflict with one another.
For this one, I built a plot revolving around the Klingon doctor (who does not strongly identify with Klingon culture) being forced to "act like a Klingon," and the Trill (who has a deep love of Klingon culture) being confronted with dismissal and disgust by actual Klingons.
Sort of a "I want to be you, you want to be me" situation, but where the necessity of the mission pushed them away from their values, creating not only tension involving the relationship between the characters but also challenging their beliefs.
This structure seemed to work well. The players in the B-plot group knew going into it what kind of screen time they would get and that they would be exploring their characters' histories and personalities, while I could focus more energy on driving the A-plot.
That's all really more about the nature of running any Star Trek RPG, though, not the actual game itself. The core mechanics serve us well enough, but there are layers of complexity (combat, extended challenges) that I honestly try to avoid while running the game.
Not because they are necessarily too hard to understand, but because they are time consuming, and I'm already struggling to fit satisfying episodes into a 3-hour session with 5 players, even with an A-plot/B-plot split. I just lean on the faster core scenes/resolution system.
The other thing I'm feeling is missing is any sort of long-term goals or progress for the characters. The bulk of the advancement system is actually just lateral moves, and actual advancement seems pretty rare. And that's OK; I don't need Star Trek characters to "level up."
But what I do miss is a way for me and my players to easily answer "What does your character want?" In L5R, I can always fall back on things like "furthering the goals of my clan" or "gaining honor and/or glory." In Shadowrun I want money; in Vampire, I want to amass power.
Star Trek doesn't lend itself well to individual goals, as a setting. But I feel like a tabletop RPG where I'm coming back week over week needs to give players something to feel like they are progressing toward. It's a tricky conundrum, and I don't know how to solve it.
In a setting without money where the needs of the many outweigh the needs of the individual, what does an individual player strive for? What can they make incremental progress on? Rank is an obvious answer, but I don't think I want to have all Commanders at the end of the season.
I almost want something like a mechanic to help players develop and pursue personal goals. Something with like a progress meter/clock, or clear steps that a player has the agency to introduce into the game.
Like, Worf wants to restore his family's honor. In order to do so, there's a clear path that gets laid out for him: Discover the truth about Khitomer, reveal the conspirators, convince the High Council to accept the truth, support Gowron for Chancellor, etc.
As a GM, there's no way I can reasonably juggle that x 5 players in a way that makes reasonable progress in bi-weekly, self-contained, 3-hour sessions. Maybe other folks can, but I have my hands full just keeping the game pace at a brisk clip and keeping the players involved.
This thread got longer than I thought it would. Anywho: Star Trek Adventures continues to be a lot of fun, and I'm skilling up as a Gamemaster each session.

More from Culture

I'm going to do two history threads on Ethiopia, one on its ancient history, one on its modern story (1800 to today). 🇪🇹

I'll begin with the ancient history ... and it goes way back. Because modern humans - and before that, the ancestors of humans - almost certainly originated in Ethiopia. 🇪🇹 (sub-thread):


The first likely historical reference to Ethiopia is ancient Egyptian records of trade expeditions to the "Land of Punt" in search of gold, ebony, ivory, incense, and wild animals, starting in c 2500 BC 🇪🇹


Ethiopians themselves believe that the Queen of Sheba, who visited Israel's King Solomon in the Bible (c 950 BC), came from Ethiopia (not Yemen, as others believe). Here she is meeting Solomon in a stain-glassed window in Addis Ababa's Holy Trinity Church. 🇪🇹


References to the Queen of Sheba are everywhere in Ethiopia. The national airline's frequent flier miles are even called "ShebaMiles". 🇪🇹

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🌿𝑻𝒉𝒆 𝒔𝒕𝒐𝒓𝒚 𝒐𝒇 𝒂 𝑺𝒕𝒂𝒓 : 𝑫𝒉𝒓𝒖𝒗𝒂 & 𝑽𝒊𝒔𝒉𝒏𝒖

Once upon a time there was a Raja named Uttānapāda born of Svayambhuva Manu,1st man on earth.He had 2 beautiful wives - Suniti & Suruchi & two sons were born of them Dhruva & Uttama respectively.
#talesofkrishna https://t.co/E85MTPkF9W


Now Suniti was the daughter of a tribal chief while Suruchi was the daughter of a rich king. Hence Suruchi was always favored the most by Raja while Suniti was ignored. But while Suniti was gentle & kind hearted by nature Suruchi was venomous inside.
#KrishnaLeela


The story is of a time when ideally the eldest son of the king becomes the heir to the throne. Hence the sinhasan of the Raja belonged to Dhruva.This is why Suruchi who was the 2nd wife nourished poison in her heart for Dhruva as she knew her son will never get the throne.


One day when Dhruva was just 5 years old he went on to sit on his father's lap. Suruchi, the jealous queen, got enraged and shoved him away from Raja as she never wanted Raja to shower Dhruva with his fatherly affection.


Dhruva protested questioning his step mother "why can't i sit on my own father's lap?" A furious Suruchi berated him saying "only God can allow him that privilege. Go ask him"