Categories Game development
/thread
One hidden reason why games industry has a huge crunch culture is simple. At some point, you're going to throw away a huge chunk of your game, and you have no idea what that will be or how significant it's going to be.
— Damion Schubert, Zen Designer (@ZenOfDesign) December 18, 2020
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Yes. AAA games are usually multiple miracles held together with
So... shipped video games are a miracle
— Cormano (@coormanoo) December 18, 2020
Not really. It's because what you're talking about is designing something with the artistic ambition of a hollywood blockbuster with the technical complexity of a space
do you think the misses of design and planning are because videogames are such a new medium, especially at the AAA scale?
— Charles George (@Chargeorge) December 18, 2020
No games ship without overtime. But Supergiant claims to have shipped Hades with relatively little crunch and forced vacations.
Are there studios out there that are the exception? If so, what do they do differently?
— eduardorh (@edu723) December 18, 2020
Not just the games themselves. The connective tissue between them and publisher SDKs, billing platforms, telemetry needs, and other connective tissue is getting exponentially more ridiculous as
Followed. And also - players expect games to become bigger, better, more interactive, more stuff, more everything, realistic with 3d smellaround, sensaround and support for every gadget known to man. No matter how complex it is now, it will be twice that in a year or two. \U0001f61e
— Christian Dumancic (@CDumancic) December 18, 2020