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We have to stop using the term “gamification” to describe tricking people into doing what we want.
Games can indeed revolutionize learning, but only when approached the right way.
No one likes to fail.
— Ana Lorena Fabrega (@anafabrega11) October 11, 2020
But when it comes to video games, kids can spend most of their time failing and still LOVE playing.
What is it about video games that keeps them optimistic in the face of failure?\U0001f447
Teachers all over the world try to apply “gamification” in their classrooms—the leaderboard at the front of the class, the stickers collected on the corners of desks…
We trade good behavior for pizza parties and study time for games of Jeopardy.

Parents try these at home too. I remember my mom tried to use a sticker system to get me to clean my room and do homework.
And it worked! For about a week...
Even companies like Amazon try to “gamify” things to make work more “exciting” for employees.
But these tactics aren’t games.
They’re “pointsification”
Pointsification ties to external motivation—free time, tasty treats, or bragging rights. It’s taking the things that are least essential to games and making them the core of the experience.
We dug into the data, built a revenue model, and interviewed creators and entrepreneurs to understand what @gumroad could be worth. 👉
As @ljin18 points out, the unbundling of work has fueled the growth of a broad ecosystem of tools for creators.
Today, we’re seeing a rebundling of that ecosystem across both all-in-one platforms (@stir, @podia) and best-in-class products (@gumroad).
What is the ecosystem of companies needed to support this trend?
— Li Jin (@ljin18) July 29, 2020
Traditional employment is itself a bundle of income, benefits, team, learning, etc.
Independent workers must piece these elements together on their own, creating opportunities for vertical & horizontal platforms\U0001f447 pic.twitter.com/5sEptdu1AK
.@gumroad’s mission is to be the easiest way to get started selling goods online, whether that’s a digital brush set, a photograph, a video, an app—or virtually anything else. They added memberships in 2020, and courses are next.

The company has facilitated $400M+ GMV since its inception. In 2020, COVID tailwinds drove 90% YoY growth, with more than $9M in revenue coming in on $142M in GMV.

.@gumroad is big with new creators and those making under $10,000 per year because of the ease of setup and 6.5% (blended) take rate, low relative to other online marketplaces like:
- eBay: 10%
- Etsy: 12%
- Cameo: 25%
@austinschless and I have put together a list of 26 tips, threads, and people to follow to level up your marketing👇

1/ 10 significant lies about marketing @GrowthTactics
THREAD: 10 significant lies you've been told about marketing:
— Growth Tactics (@GrowthTactics) February 9, 2021
On email marketing, ads, and referrals.
2/ The $0 marketing store @_Sahil_oo7
The $0 marketing store
— Sahil Patel (@_Sahil_oo7) February 13, 2021
A thread \U0001f447
3/ How to successfully launch a startup @Nicolascole77
[THREAD] How To Successfully Launch A Startup, Inverted
— Nicolas Cole (@Nicolascole77) February 11, 2021
1/ Mention the incumbent in all of your marketing materials. That way, everyone knows you\u2019re 2nd best.
4/ Marketing with a $0 budget @jamierusso
When you're an underdog, you find innovative ways to get stuff done.
— Jamie (@jamierusso) January 2, 2021
For solo-creators with $0 marketing budgets, start by building an audience-first product.
1. Build an audience
2. Create a product
3. Scale the solution
\U0001f9f5\U0001f447 mini-thread